A long time ago, in the halcyon past of the late 90â²s, there was vehicle combat.
Twisted Metal. Interstate ’76. One of the things I really liked about Interstate ’76 was the extensive customisation you could do to your car’s loadout. Oh yeah, and remember LEGO Racers? You could build your whole car from the chassis up.
Problem was, it didn’t really have any effect. A bit, maybe, depending on the amount of blocks you used. But you never placed an engine in that thing. Your cuboid mess drove as fast as your streamlined concept car. What if your part choices, and your part placement, did have an effect?
Scraps is a vehicle combat game where you build your vehicle from parts, which have actual functions, and the ways you place them realistically affect the weight and centre of mass of your vehicle. Then, you take your terrible creations out and scavenge scrap from the destroyed parts of your enemies to make them even more ridiculous. Price limits on matches keep things fair, but it’s up to you where you find a balance between weapons, armour, and speed – and how you literally balance the weight on your car.
Scraps is already a year into development and an early builder demo is available for download here.
Right now, the game needs funding to help it towards an alpha release with multiplayer combat, and you can find the Kickstarter here.